| Author |
some explaning on things in config |
Van_Dragen
Super Administrator
Posts: 28
Joined: 07.06.10 |
| Posted on 28-06-2006 10:29 |
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set "cg_drawReinforcementTime" "1" //display friendly respawn time? (1=yes 0=no)
set "cg_drawSnapshot" "0" //display client-server traffic? (for debugging?) (1=yes 0=no)
set "cg_drawStatus" "1" //display HUD? (1=yes 0=no)
set "cg_drawTeamOverlay" "2" //type of team display (0=none 1=short 2=long)
set "cg_drawTimer" "0" //draw time left in round? (redundant, already displayed) (1=yes, 0=no)
set "cg_drawWeaponIconFlash" "1" //weapon icon outline colored based on state: red=firing yellow=reload white=switching (1=yes, 0=no)
set "cg_gibs" "0" //draw body chunks when gibbed? (1=yes, 0=no)
set "cg_fov" "90" //field of vision (higher is wider)
set "cg_hudAlpha" "1.0" //transparency of HUD? (1=full crosshair .5=semitransparent 0=none)
set ?cg_impactvibration? ?0?
set "cg_lagometer" "1" //display lag-o-meter? (1=yes 0=no)
set "cg_marks" "0" //draw marks on walls? bulletholes, etc (1=yes 0=no)
set "cg_marktime" "0" //time in milliseconds to leave marks on walls
set ?cg_muzzleflash? ?0?
set "cg_popupLimboMenu" "0" //pop up limbo menu upon death (1=yes 0=no)
set "cg_predictItems" "0" //use clientside prediction for item pickup (may falsely play item pickup sound when on) (1=yes 0=no)
set "cg_quickMessageAlt" "1" //use numbers or letters for voice comms? (1=numbers 0=letters)
set "cg_selectedPlayer" "0" //selected player to spectate?
set "cg_selectedPlayerName" "HelenKeller" //selected player name to spectate?
set "cg_shadows" "0" //draw player shadows (0=none 1=circle 2=raycasted)
set "cg_showblood" "1" //show blood when shooting players? (1=yes 0=no)
set "cg_simpleItems" "0" //represent packs/weapons as icons instead of 3d objects? (aids in recognition) (1=icon 0=object)
set "cg_stereoSeparation" "0.4" //amount of stereo seperation in sound output from 0-1
set "cg_teamChatHeight" "6" //number of lines of text to draw on screen
set "cg_teamChatTime" "99999" //number of milliseconds before drawn text fades
set "cg_teamChatsOnly" "0" //display text from team only? (1=yes 0=no)
set "cg_useWeapsForZoom" "1" //use mwheel to zoom in/out when bound to change weapons? (1=yes 0=no)
set "cg_viewsize" "100" //percentage of screen to display
set "cg_voiceSpriteTime" "6000" //time for voice icons (exclamation point, ammo, health) to remain on compass (in milliseconds)
set "cg_weaponCycleDelay" "150" //delay between weapon switching when using mwheel (in millseconds)
set "cg_wolfparticles" "1" //draw particles on screen (airstrike/artillery/nade/panzer explosions) (1=yes 0=no)
set "cg_zoomDefaultBinoc" "3" //default zoom level for binocs
set "cg_zoomDefaultSniper" "3" //default zoom level for sniper
set "cg_zoomStepBinoc" "2" //levels of zoom for binocs?
set "cg_zoomfov" "20" //default fov for zoom?
set "cg_zoomstepsniper" "3" //levels of zoom for sniper?
Set ?cg_runroll? ?0?
Set ?cg_runpitch? ?0?
Set ?cg_recoilpitch ?0?
Set ?cg_drawSpreadScale ?1?
// Set cl_
set "cl_packetdup" "1" //send duplicate packets when packet is dropped? (1=yes 0=no)
set "cl_allowDownload" "1" //allow client to download missing files? (1=yes 0=no)
set ?cl_mouseAccel? ?0?
set "cl_timenudge" "0" //client lag prediction (negative 1/4 of avg ping is good guide)
set "cl_maxpackets" "222" //max packets to send per second (higher = smoother play but requires beefier connection)
set ?sv_screenshake? ?0?
// Set r_
set "r_allowExtensions" "1" //allow use of opengl extensions? (uses hardware to fullest) (1=yes 0=no)
set ?r_atmosphereeffects ?0?
set "r_colorbits" "16" //16 or 32 bit color?
set "r_customaspect" "1" //allow for a custom aspect ratio? (1=yes 0=no)
set "r_customheight" "800" //vertical resolution
set "r_customwidth" "600" //horizontal resolution
set "r_depthbits" "16" //how many bits for depth buffer?
set "r_detailtextures" "0" //use detailed textures? (1=yes 0=no)
set "r_displayrefresh" "70" //refresh rate (in hz) to use
set "r_drawSun" "0" //draw sun on screen? (1=yes 0=no)
set "r_dynamiclight" "0" //use dynamic lighting (panzer lights up area around, guns also) (1=yes 0=no)
set "r_ext_compiled_vertex_array" "1" //toggle hardware compiled vertex array rendering method (1=yes 0=no)
set "r_ext_compressed_textures" "0" //toggle compression of textures (uses less vid ram, less quality, and slower loading) (1=yes 0=no)
set "r_ext_gamma_control" "1" //enable external gamma control settings (1=yes 0=no)
set "r_ext_multitexture" "1" //toggle hardware mutitexturing (1=yes 0=no)
set "r_ext_texture_env_add" "1" //toggle additive blending in multitexturing (1=yes 0=no)
set ?r_ext_NV_fog_dist? ?0? unsafe
set "r_facePlaneCull" "1" //toggle culling of brush faces not in view (0 will slow FPS) (1=yes 0=no)
set "r_fastsky" "1" //display sky as single color or fancy with clouds etc. (1=yes 0=no)
set "r_finish" "0" //toggle synchronization of rendered frames (1=yes 0=no)
set "r_flares" "0" //toggle projectile flare and lighting effect (1=yes 0=no)
set "r_fullscreen" "1" //toggle full screen or play in a window (1=fullscreen 0=windowed)
set "r_gamma" "3" //level of gamma ramping
set "r_glDriver" "opengl32" //used "x" OpenGL driver (standard OpenGL32 or 3dfxvgl)
set "r_glIgnoreWicked3D" "0" //when using 3dfx ignore wicked3d drivers? (1=yes 0=no)
set "r_highQualityVideo" "0" //video sucks. (1=yes 0=no)
set "r_intensity" "5" //color intensity higher=brighter
set "r_ignoreFastPath" "0" //gives boost in fps when set to 0, enables prediction in gfx card (1=yes 0=no)
set "r_ignoreGLErrors" "1" //self-explanatory, chump! (1=yes 0=no)
set "r_ignorehwgamma" "1" //use hardware gamma? affects operation of gamma controls (1=yes 0=no)
set "r_inGameVideo" "0" //toggle loading and display of in-game video (1=yes 0=no)
set "r_lodCurveError" "250" //another level of detail setting if set to 10000 "don't drop curve rows for a long time"
set "r_lodbias" "2" //change the geometric level of detail (0 - 2)
set "r_mode" "6" //display mode (3=640x480 4=800x600 6=1024x768 7=1280x1024)
set "r_overBrightBits" "3" //brightness adjustment (higher=brighter)
set "r_picmip" "0" //set maximum texture size (0 - 10, 10=fastest 0=quality)
set ?r_picmip2? ?2?
set "r_primitives" "0" //set the rendering method. (1-3)
set "r_rmse" "0.0" //blurring for textures, increases fps
set "r_roundImagesDown" "2" //set rounding down amount (larger = faster, lower = quality)
set "r_simpleMipMaps" "1" //toggle the use of "simple" mip mapping. (1=yes 0=no)
set "r_smp" "0" //toggle the use of multi processor acceleration code (buggy)
set "r_stencilbits" "0" //stencil buffer size (0, 8bit, and 16bit)
set "r_stereo" "0" //toggle the use of stereo separation for 3D glasses (1=yes 0=no)
set "r_subdivisions" "999" //set maximum level of detail. (an example would be the complexity of curves. 1=highest detail)
set "r_swapInterval" "0" //toggle frame swapping (1=yes 0=no)
set "r_textureMode" "GL_LINEAR_MIPMAP_LINEAR" //select texture mode, linear or nearest
set "r_texturebits" "0" //color depth for textures? (16 or 32)
set "r_uifullscreen" "0" //hax for fog removal (1=yes 0=no)
set "r_vertexLight" "1" //vertex or not? vertex = lower quality, brighter (1=yes 0=no)
set "r_mapoverbrightbits" "3" //brightness adjustment (higher=brighter)
// Set com_
set "com_blood" "0" //draw blood?
set "com_hunkMegs" "225" //memory in megabytes to use for level matrices/hashes/etc.
set "com_introplayed" "0" //play intro on loading of game? (1=yes 0=no)
set "com_maxfps" "400" //frame rate limiter (value is frames per second)
set "com_soundMegs" "32" //memory in megabytes to use for sounds
set "com_zoneMegs" "24" //memory in megabytes to us
set ?snaps? ?40?
set ?con_debug? ?0?
Edited by Van_Dragen on 28-06-2006 10:53 |
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RE: some explaning on things in config |
An_Old_Man
Super Administrator
Posts: 583
Joined: 02.11.05 |
| Posted on 28-06-2006 13:43 |
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Hey Van_Dragen, nice work
Oldman |
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| Author |
RE: some explaning on things in config |
Agent86
Administrator
Posts: 25
Location: Finland
Joined: 15.11.05 |
| Posted on 28-06-2006 13:46 |
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yes, nice. every time when server is restarted my client disconnects and to my desktop comes et console window where reads that couldnt load opengl subsystem. do i have to write something like this to my config set "r_glDriver" "opengl32" ?
OK. one picture tells more that thounsand words 
Edited by Agent86 on 28-06-2006 15:35 |
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RE: some explaning on things in config |
An_Old_Man
Super Administrator
Posts: 583
Joined: 02.11.05 |
| Posted on 28-06-2006 17:24 |
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Looks like you need new updated drivers for your videocard |
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| Author |
RE: some explaning on things in config |
Agent86
Administrator
Posts: 25
Location: Finland
Joined: 15.11.05 |
| Posted on 28-06-2006 23:37 |
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It didn't help me |
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| Author |
RE: some explaning on things in config |
An_Old_Man
Super Administrator
Posts: 583
Joined: 02.11.05 |
| Posted on 01-07-2006 02:03 |
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How many files i GB are in your etmain-folder ? |
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RE: some explaning on things in config |
Agent86
Administrator
Posts: 25
Location: Finland
Joined: 15.11.05 |
| Posted on 01-07-2006 14:57 |
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Do you mean etmain-folders size? its 648 mt |
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